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	<title>Comments on: Next gen by xHaWkEyEx</title>
	<atom:link href="http://hellawack.net/2009/10/23/next-gen-by-xhawkeyex/feed/" rel="self" type="application/rss+xml" />
	<link>http://hellawack.net/2009/10/23/next-gen-by-xhawkeyex/</link>
	<description>Music Games and Code</description>
	<lastBuildDate>Thu, 29 Jul 2010 02:33:52 -0700</lastBuildDate>
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		<title>By: OnE_HoT_UsEr_NaMe</title>
		<link>http://hellawack.net/2009/10/23/next-gen-by-xhawkeyex/comment-page-4/#comment-48840</link>
		<dc:creator>OnE_HoT_UsEr_NaMe</dc:creator>
		<pubDate>Thu, 29 Jul 2010 02:33:52 +0000</pubDate>
		<guid isPermaLink="false">http://hellawack.net/?p=234#comment-48840</guid>
		<description>pengus you cant.                         go to krazyletter UNTILL THEY FIGURE THIS WEB SITE OUT (HURRY UP!!)  they have all kinds of madness mods!! THEY HAVE THE TAR MOD!!!!!!</description>
		<content:encoded><![CDATA[<p>pengus you cant.                         go to krazyletter UNTILL THEY FIGURE THIS WEB SITE OUT (HURRY UP!!)  they have all kinds of madness mods!! THEY HAVE THE TAR MOD!!!!!!</p>
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	<item>
		<title>By: Pengus</title>
		<link>http://hellawack.net/2009/10/23/next-gen-by-xhawkeyex/comment-page-3/#comment-48834</link>
		<dc:creator>Pengus</dc:creator>
		<pubDate>Thu, 29 Jul 2010 01:09:02 +0000</pubDate>
		<guid isPermaLink="false">http://hellawack.net/?p=234#comment-48834</guid>
		<description>How the hell can I play these games fullscreen now? God I hate the new site design!</description>
		<content:encoded><![CDATA[<p>How the hell can I play these games fullscreen now? God I hate the new site design!</p>
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		<title>By: devin</title>
		<link>http://hellawack.net/2009/10/23/next-gen-by-xhawkeyex/comment-page-3/#comment-48824</link>
		<dc:creator>devin</dc:creator>
		<pubDate>Wed, 28 Jul 2010 04:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://hellawack.net/?p=234#comment-48824</guid>
		<description>hawe do iy get zombies</description>
		<content:encoded><![CDATA[<p>hawe do iy get zombies</p>
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		<title>By: xHaWkEyEx</title>
		<link>http://hellawack.net/2009/10/23/next-gen-by-xhawkeyex/comment-page-3/#comment-48743</link>
		<dc:creator>xHaWkEyEx</dc:creator>
		<pubDate>Fri, 16 Jul 2010 16:35:02 +0000</pubDate>
		<guid isPermaLink="false">http://hellawack.net/?p=234#comment-48743</guid>
		<description>Right now, I&#039;m working on the lag and slow-downs that occur in the mod. The difficult thing is that the original madness interactive was built many years ago, and the more modern graphics/audio etc. are too much for the flash player that the game is intended for. Instead of running on flash player 10 like all new games, I&#039;m forced to keep the mod on flash player 6, which is about 5 years old. Fortunately, I have found many inefficiencies in the original design and code, which I have been able to address to help make the game run faster.

**CAUTION TECHNICAL CONTENT BELOW**
In flash, there are objects called movieClips, which in madness, contain the guns, objects, and pretty much everything you see on screen. These movieClips contain the graphics for most objects in-game, and also contain the coding for them. The original design uses empty movieClips (no graphics) to serve as points where shell casings come from, as well as to determine the flight path of bullets. Although they are empty, they still use up processor power, and with several characters/guns onscreen, there can easily be 100 of these points wasting memory and speed. To fix this issue, I added the code &quot;_visible = false&quot; to these points, making them invisible. Although they were already invisible, the processor no longer has to focus on drawing these invisible points on the screen, just the coordinates of the points, which is much less hardware intensive. This allowed about twice as much occurring onscreen before slow-downs began. 

In short, although Madness Next-Gen v.3 will have much better audio and visuals than previous versions, as well as more content, it should run much faster!</description>
		<content:encoded><![CDATA[<p>Right now, I&#8217;m working on the lag and slow-downs that occur in the mod. The difficult thing is that the original madness interactive was built many years ago, and the more modern graphics/audio etc. are too much for the flash player that the game is intended for. Instead of running on flash player 10 like all new games, I&#8217;m forced to keep the mod on flash player 6, which is about 5 years old. Fortunately, I have found many inefficiencies in the original design and code, which I have been able to address to help make the game run faster.</p>
<p>**CAUTION TECHNICAL CONTENT BELOW**<br />
In flash, there are objects called movieClips, which in madness, contain the guns, objects, and pretty much everything you see on screen. These movieClips contain the graphics for most objects in-game, and also contain the coding for them. The original design uses empty movieClips (no graphics) to serve as points where shell casings come from, as well as to determine the flight path of bullets. Although they are empty, they still use up processor power, and with several characters/guns onscreen, there can easily be 100 of these points wasting memory and speed. To fix this issue, I added the code &#8220;_visible = false&#8221; to these points, making them invisible. Although they were already invisible, the processor no longer has to focus on drawing these invisible points on the screen, just the coordinates of the points, which is much less hardware intensive. This allowed about twice as much occurring onscreen before slow-downs began. </p>
<p>In short, although Madness Next-Gen v.3 will have much better audio and visuals than previous versions, as well as more content, it should run much faster!</p>
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		<title>By: iopkluj123</title>
		<link>http://hellawack.net/2009/10/23/next-gen-by-xhawkeyex/comment-page-3/#comment-48722</link>
		<dc:creator>iopkluj123</dc:creator>
		<pubDate>Wed, 14 Jul 2010 07:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://hellawack.net/?p=234#comment-48722</guid>
		<description>Oh yea I forgot..Next-gen mod is a very good mod bringing like said, the new gen of madness interactive
it could lose a few things as it can lag easily and also maybe having the shotguns NOT shooting a trillion bullets in 1 shot</description>
		<content:encoded><![CDATA[<p>Oh yea I forgot..Next-gen mod is a very good mod bringing like said, the new gen of madness interactive<br />
it could lose a few things as it can lag easily and also maybe having the shotguns NOT shooting a trillion bullets in 1 shot</p>
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	<item>
		<title>By: iopkluj123</title>
		<link>http://hellawack.net/2009/10/23/next-gen-by-xhawkeyex/comment-page-3/#comment-48721</link>
		<dc:creator>iopkluj123</dc:creator>
		<pubDate>Wed, 14 Jul 2010 07:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://hellawack.net/?p=234#comment-48721</guid>
		<description>...=( I wish that hellawack could bring back counter-strike zombie mod....it was a great mod with for once in the world of madness mods stronger enemies  and madness challenge mod (or something like that) that had multiple mini games......why were the stupid mods kept ONLY those mods made by people who didn&#039;t have much experience (at least on how things were changed/edited)PUT ON GOOD MADNESS MODS</description>
		<content:encoded><![CDATA[<p>&#8230;=( I wish that hellawack could bring back counter-strike zombie mod&#8230;.it was a great mod with for once in the world of madness mods stronger enemies  and madness challenge mod (or something like that) that had multiple mini games&#8230;&#8230;why were the stupid mods kept ONLY those mods made by people who didn&#8217;t have much experience (at least on how things were changed/edited)PUT ON GOOD MADNESS MODS</p>
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	<item>
		<title>By: joe</title>
		<link>http://hellawack.net/2009/10/23/next-gen-by-xhawkeyex/comment-page-3/#comment-48716</link>
		<dc:creator>joe</dc:creator>
		<pubDate>Tue, 13 Jul 2010 16:03:53 +0000</pubDate>
		<guid isPermaLink="false">http://hellawack.net/?p=234#comment-48716</guid>
		<description>are it not a game only a melodi i thought it was the game</description>
		<content:encoded><![CDATA[<p>are it not a game only a melodi i thought it was the game</p>
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	<item>
		<title>By: joe</title>
		<link>http://hellawack.net/2009/10/23/next-gen-by-xhawkeyex/comment-page-3/#comment-48715</link>
		<dc:creator>joe</dc:creator>
		<pubDate>Tue, 13 Jul 2010 15:57:56 +0000</pubDate>
		<guid isPermaLink="false">http://hellawack.net/?p=234#comment-48715</guid>
		<description>how do you start the game and everything nothing happing with me</description>
		<content:encoded><![CDATA[<p>how do you start the game and everything nothing happing with me</p>
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	<item>
		<title>By: joe</title>
		<link>http://hellawack.net/2009/10/23/next-gen-by-xhawkeyex/comment-page-3/#comment-48714</link>
		<dc:creator>joe</dc:creator>
		<pubDate>Tue, 13 Jul 2010 15:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://hellawack.net/?p=234#comment-48714</guid>
		<description>how do you play the game i can&#039;t</description>
		<content:encoded><![CDATA[<p>how do you play the game i can&#8217;t</p>
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	<item>
		<title>By: xHaWkEyEx</title>
		<link>http://hellawack.net/2009/10/23/next-gen-by-xhawkeyex/comment-page-3/#comment-48713</link>
		<dc:creator>xHaWkEyEx</dc:creator>
		<pubDate>Tue, 13 Jul 2010 15:44:43 +0000</pubDate>
		<guid isPermaLink="false">http://hellawack.net/?p=234#comment-48713</guid>
		<description>It doesn&#039;t really matter where you extract to, as long as you can find the file once you&#039;re done. If you can&#039;t get it to work it&#039;s not a big deal; it&#039;s just an audio recording of some of the gameplay.</description>
		<content:encoded><![CDATA[<p>It doesn&#8217;t really matter where you extract to, as long as you can find the file once you&#8217;re done. If you can&#8217;t get it to work it&#8217;s not a big deal; it&#8217;s just an audio recording of some of the gameplay.</p>
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